Here’s an unmarked version of the morph, and the “halfway” face.
I had some fun morphing people, and sometimes things. Here are some examples:
Here, we play around with a dataset of Danish faces. First, we try to find the “average Danish face”.
Each of the original Danes’ faces define “Danish space”, as illustrated below. The average of all of the Danish faces is the “Average Dane”.
My (Steven’s) face also exists in space, somewhere. By morphing my face to the geometry of the average Dane, we can push my face further toward the Danish space.
Here are the live action morphs illustrated in the above figure.
We can push the concept from the last section even further to create caricatures. What if we morphed Steven’s face past the average Dane geometry, say, twice as far? That would start to expose how the geometry really compares to Steven’s. We could go the other way too: morphing Steven’s face in the opposite direction from the average Dane geometry. That process would accentuate the features of Steven that are “not Danish”.